Website powered by

TEXTURING PRACTICE

PROJECT DATE: 16/10/2021
While learning texturing workflow best practices, realised Substance Painter becomes that much more incredible when you find out what Texel Density is and scale up your UV islands to values above 100 px/cm. Materials are simply lightly edited Smart Materials.

DCC: Blender 2.93.5, Substance Painter 7.3.0
Model: Author
Render Engine: Iray in Substance Painter
Sample count: 2000
Render time: 00:13:61
Specs: i9 9900K, RTX 2060, 64GB RAM
Color space: Linear sRGB
File format: 16-Bit EXR
Post-process: Photoshop 22.5.2

Substance 3D Painter's Iray Render

Substance 3D Painter's Iray Render

Wireframe Render

Wireframe Render